#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "BaseLayer.h"

class HelloWorld : public BaseLayer
{
public:
	HelloWorld();
	~HelloWorld();
    virtual bool init();  
    static cocos2d::CCScene* scene();
    CREATE_FUNC(HelloWorld);

public:
	void addNewSpriteAtPosition(const CCPoint &pt);

public:
	virtual void update(float delta);
	virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);

private:
	CCSize winSize;
	//b2World *m_world;
	//GLESDebugDraw *m_debugDraw;
};

#endif // __HELLOWORLD_SCENE_H__
